# Maziminds Blog

> Dev logs and articles on game design, advergames, gamification, and our game-jam builds.

## [How ARCore's depth tech lost its way on Android phones](https://maziminds.com/blog/ar-depth-android-phones/)

Google built a way for any Android phone to sense depth without extra hardware, and it works. We tried it, and found out why nobody builds on it anymore.

Markdown copy: https://maziminds.com/blog/ar-depth-android-phones.md

## [MelonJam 2025 — another game jam](https://maziminds.com/blog/gamejam-2025/)

Back for another game jam, we aimed bigger and built a platformer in 72 hours around the theme 'Mask'. Here's how Winter MelonJam 2025 went.

Markdown copy: https://maziminds.com/blog/gamejam-2025.md

## [Fast & Foolish — our new game](https://maziminds.com/blog/fast-and-foolish-game/)

We started building a new racing game inspired by a wild Red Bull video — where mismatched vehicles race each other — and it slowly grew into something more.

Markdown copy: https://maziminds.com/blog/fast-and-foolish-game.md

## [Our first game jam — GDD 2024](https://maziminds.com/blog/gamejam-2024/)

We joined UC Berkeley's GDD Bear Jam and built a game in just 45 hours around the theme 'Death is not the end'. Here's how our first game jam went.

Markdown copy: https://maziminds.com/blog/gamejam-2024.md

## [Building open-source packages for our games](https://maziminds.com/blog/open-source-packages/)

Sometimes what you need isn't out there, so you have to make it yourself. Here's the story of the open-source packages we built while making our games.

Markdown copy: https://maziminds.com/blog/open-source-packages.md
