# Deep Line

> Sink the hook, catch what you can, and get it up before the line gives out.

_Fishing · Hold and release · Plays in browser_

[Play the demo](https://demos.maziminds.com/deep-line/)

## Going down is free. Coming up is the game

Hold to sink the hook and let go to reel. On the way down you collect whatever you touch; on the way up every catch pulls against you, and at full strain the line snaps and the run ends with nothing.

That turns each dive into a wager a player makes with themselves — one more catch, or bank what you have. It is the same loop that keeps claw machines and slot mechanics compelling, without the cost.

There are dozens of distinct catchable items, which is what gives the game a natural collection layer: people replay to complete the set, not just to beat a score.

## A boat, a line, and everything under it

Clean side-on illustration with a shallow bright surface fading into a darker deep, and a large cast of hand-drawn catchable items with clear silhouettes. Every item reads at thumbnail size, which is what makes the collection screen work.

The item set is data, not code — each one is an image and a value — so replacing the fish with something else is content work rather than a rebuild.

## What changes when it's yours

The catchable set becomes your catalogue, your prizes or your seasonal drop, and the collection screen becomes a reason to come back until it is complete. The depth gauge doubles as a progress bar for whatever tier system your campaign runs.
