Players first
If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.
A small studio making branded games that players want to play — and brands can measure.
Maziminds started as a small group of devs just trying to make games. We soon realized that our real interest — and our strength — was branded games: helping brands reach their audience through play.
Today that means a small, senior team with a few of our own published titles — focused on helping brands deliver great experiences to their audience.
Working both sides keeps us honest. Client projects hold us to real deadlines and real business goals; our own titles hold us to the harder test — whether anyone actually wants to keep playing once the novelty wears off. Neither side lets us settle for a game that only looks good in a pitch deck.
Whichever format fits, the same in-house team designs it, builds it and ships it — there's no third party in the middle.
A game world built from your brand — something people choose to play, and come back to, long after the campaign window closes.
Learn more →A short, self-contained game made to be shared — one session, one clear action, easy to drop into a launch.
Learn more →Points, streaks, quizzes and rewards layered onto the product you already have — so returning feels worth it.
Learn more →If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.
Dwell, completion, leads — we instrument every game so marketing can prove the ROI it drives.
No account layers or hand-offs. The people who scope your game are the same ones who build it.
We publish our own titles too — so we sweat retention and polish, then bring what we learn to yours.
One team, one timeline — from first call to a live game you can measure.
We learn your goals, audience and KPIs, then map the right game mechanic.
Concept, art direction and playable loop — signed off before a line of code.
We build and QA across web, mobile and social — production-grade, not a prototype.
Go live, track plays and conversions, and iterate on the data.
We listen closely, map every requirement in detail, and keep you in the loop at every step: the clear communication and attention to detail is what we value most. the people who scope your game are the same ones who design, build, and ship it.
Komi is the face of Maziminds — the curious little explorer you'll meet across our games, our site, and everything we ship. It's our digital presence: one personality that carries the studio everywhere.
Behind the friendly face is the way we actually work — genuinely curious about your brand, obsessive about the details, and never satisfied until the game is fun. If a build doesn't make Komi grin, it isn't done.
Everthing a great game needs — under one roof
Gameplay, tooling, and web — built to a production standard, not a throwaway prototype.
Loops, balance, and pacing tuned so the game is fun before a brand ever sees it.
Characters, mascots, and motion that carry a brand without ever looking like an ad.
Scope, instrumentation, and delivery — launches that land on time and prove their ROI.
Tell us the brand and the goal — we'll come back with a plan.