About Maziminds

A small studio making branded games that players want to play — and brands can measure.

Our Story

Why we build branded games

Maziminds started as a small group of devs just trying to make games. We soon realized that our real interest — and our strength — was branded games: helping brands reach their audience through play.

Today that means a small, senior team with a few of our own published titles — focused on helping brands deliver great experiences to their audience.

Working both sides keeps us honest. Client projects hold us to real deadlines and real business goals; our own titles hold us to the harder test — whether anyone actually wants to keep playing once the novelty wears off. Neither side lets us settle for a game that only looks good in a pitch deck.

  • Branded games
  • Advergames
  • Our own titles
What We Stand For

What we care about

Players first

If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.

Measurable by design

Dwell, completion, leads — we instrument every game so marketing can prove the ROI it drives.

Small team, senior hands

No account layers or hand-offs. The people who scope your game are the same ones who build it.

We ship our own — and learn

We publish our own titles too — so we sweat retention and polish, then bring what we learn to yours.

HOW WE WORK

From brief to launch in four steps

One team, one timeline — from first call to a live game you can measure.

01

Discovery

We learn your goals, audience and KPIs, then map the right game mechanic.

02

Design

Concept, art direction and playable loop — signed off before a line of code.

03

Build

We build and QA across web, mobile and social — production-grade, not a prototype.

04

Launch & measure

Go live, track plays and conversions, and iterate on the data.

The Studio

A small studio, built like a real one

We listen closely, map every requirement in detail, and keep you in the loop at every step: the clear communication and attention to detail is what we value most. the people who scope your game are the same ones who design, build, and ship it.

Asif Patel Founded & led by Asif Patel · Founder · Lead Engineer LinkedIn
Komi, the Maziminds mascot, waving hello
Our Mascot

Komi is always in the room

Komi is the face of Maziminds — the curious little explorer you'll meet across our games, our site, and everything we ship. It's our digital presence: one personality that carries the studio everywhere.

Behind the friendly face is the way we actually work — genuinely curious about your brand, obsessive about the details, and never satisfied until the game is fun. If a build doesn't make Komi grin, it isn't done.

Everthing a great game needs — under one roof

Engineering

Gameplay, tooling, and web — built to a production standard, not a throwaway prototype.

Game Design

Loops, balance, and pacing tuned so the game is fun before a brand ever sees it.

Art & Animation

Characters, mascots, and motion that carry a brand without ever looking like an ad.

Production

Scope, instrumentation, and delivery — launches that land on time and prove their ROI.

FAQ

Questions about the studio

What is Maziminds?
Maziminds is a game studio that builds branded games, advergames and gamification for brands — and publishes a few titles of its own. We work remotely and take a project from the first conversation through design, build and launch without handing it to anyone else.
Who founded Maziminds?
Maziminds was founded and is led by Asif Patel, who still works as lead engineer on the projects we take on. If you talk to us about a game, you're talking to the person who will build it.
What kind of games has Maziminds built?
We've built browser and mobile games across all three formats — short shareable advergames, full branded game worlds, and reward and quiz mechanics layered onto existing products — alongside our own published titles. You can play a few of them on our site and read how the client projects came together in our work section.
How big is the team?
Small and senior, on purpose. Engineering, game design, art and animation, and production all sit in-house, and the people who scope your game are the same ones who design, build and ship it. Nothing gets thrown over a wall to an account layer.
How is Maziminds different from an ad agency?
An agency will sell you a game and then subcontract someone to build it. We are the people who build it. That means we can tell you on the first call what's actually achievable in your budget and timeline, and you don't pay a margin for the introduction.
How do you communicate during a project?
We map the requirements in detail before we start, then build in milestones — and at every milestone you get a playable build, not a status update. Your feedback goes into the next iteration. We reply within a day, weekends included.

Want a team like this on your next launch?

Tell us the brand and the goal — we'll come back with a plan.

Let's talk →