Blog

Dev-logs, game-jam write-ups, and what we're learning building games.

How to make a hangman game: on paper, in slides or online GUIDE

Asif Patel · September 2026

How to make a hangman game: on paper, in slides or online

What hangman is, how to play it, and three ways to make your own — on paper, on a slide in PowerPoint, Google Slides or Canva, or with an online hangman maker you can share by link.

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How ARCore's depth tech lost its way on Android phones DEV-LOG

Asif Patel · August 2026

How ARCore's depth tech lost its way on Android phones

Google built a way for any Android phone to sense depth without extra hardware, and it works. We tried it, and found out why nobody builds on it anymore.

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MelonJam 2025 — another game jam GAME JAM

Akshit Patel · June 2026

MelonJam 2025 — another game jam

Back for another game jam, we aimed bigger and built a platformer in 72 hours around the theme 'Mask'. Here's how Winter MelonJam 2025 went.

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Fast & Foolish — our new game DEV-LOG

Himanshu Gupta · May 2026

Fast & Foolish — our new game

We started building a new racing game inspired by a wild Red Bull video — where mismatched vehicles race each other — and it slowly grew into something more.

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Our first game jam — GDD 2024 GAME JAM

Asif Patel · April 2026

Our first game jam — GDD 2024

We joined UC Berkeley's GDD Bear Jam and built a game in just 45 hours around the theme 'Death is not the end'. Here's how our first game jam went.

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Building open-source packages for our games DEV-LOG

Asif Patel · March 2026

Building open-source packages for our games

Sometimes what you need isn't out there, so you have to make it yourself. Here's the story of the open-source packages we built while making our games.

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Like how we build? Let's build yours.

Tell us the brand and the goal — we'll build and ship the game.

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