Blog

Dev-logs, game-jam write-ups, and what we're learning building games.

How ARCore's depth tech lost its way on Android phones DEV-LOG

Asif Patel · August 2026

How ARCore's depth tech lost its way on Android phones

Google gave every Android phone depth sensing with no extra hardware. We spent two weeks on it, and found out why nobody builds on it anymore.

Read post →
MelonJam 2025 — another GameJam GAME JAM

Akshit Patel · June 2026

MelonJam 2025 — another GameJam

Back for another game jam — we aimed bigger and built a platformer in 72 hours around the theme 'Mask'.

Read post →
Fast & Foolish — our new game DEV-LOG

Himanshu Gupta · May 2026

Fast & Foolish — our new game

A new racing game inspired by a wild Red Bull video — now growing into something more.

Read post →
Our first game jam — GDD 2024 GAME JAM

Asif Patel · April 2026

Our first game jam — GDD 2024

Participating in a Hackathon for Games, how hard can it be?

Read post →
Building open-source packages for our games DEV-LOG

Asif Patel · March 2026

Building open-source packages for our games

Sometimes what you need is not out there, so you gotta make it yourself.

Read post →

Like how we build? Let's build yours.

Tell us the brand and the goal — we'll build and ship the game.

Let's talk →