● PLAYABLE DEMO
Deep Line
Sink the hook, catch what you can, and get it up before the line gives out.
Going down is free. Coming up is the game
Hold to sink the hook and let go to reel. On the way down you collect whatever you touch; on the way up every catch pulls against you, and at full strain the line snaps and the run ends with nothing.
That turns each dive into a wager a player makes with themselves — one more catch, or bank what you have. It is the same loop that keeps claw machines and slot mechanics compelling, without the cost.
There are dozens of distinct catchable items, which is what gives the game a natural collection layer: people replay to complete the set, not just to beat a score.
A boat, a line, and everything under it
Clean side-on illustration with a shallow bright surface fading into a darker deep, and a large cast of hand-drawn catchable items with clear silhouettes. Every item reads at thumbnail size, which is what makes the collection screen work.
The item set is data, not code — each one is an image and a value — so replacing the fish with something else is content work rather than a rebuild.
What changes when it's yours
The catchable set becomes your catalogue, your prizes or your seasonal drop, and the collection screen becomes a reason to come back until it is complete. The depth gauge doubles as a progress bar for whatever tier system your campaign runs.
Other mechanics we can build on
- PLAYABLE DEMO
Arcade dodger · Draw to move · Web
Neon Wire
Hold to draw a wire and the wheel sticks to whatever you paint, while the ink drains as you draw. Quick to learn, hard to put down — built for a single-session push.
- PLAYABLE DEMO
Tap puzzle · One tap · Web
Viper's Knot
Snakes are knotted in the dark, each one pointed at its own exit. Tap the ones with a clear lane and empty the burrow before the clock runs out — read the board, then commit.
- PLAYABLE DEMO
Endless runner · One thumb · Web
Crowd Surge
Steer a growing squad into the gate worth taking and shoot the other one until it is. The gates are where your offer goes, so every choice is a message someone actually reads.
Want this in your brand?
Tell us the campaign and we'll come back with what a rebuild looks like.