● PLAYABLE DEMO

Viper's Knot

A board of knotted snakes, each one facing its own way out. Find the ones that can move.

Tap puzzle One tap Plays in browser
Play the demo
Viper's Knot key art
How it plays

Read the knot, then commit

Viper's Knot is a timed tap puzzle where the player frees tangled snakes by reading which lanes are clear; we build a brand's own version of it with the pieces drawn as the brand's products or characters.

Snakes lie tangled across a grid, each pointed at an exit. Tap one whose lane is clear and it slithers away; tap one that is blocked and it hisses and takes seconds off your clock. Clear the whole burrow before time runs out.

Every tap is a small deduction rather than a reflex, so the game rewards looking before moving — and the penalty for guessing is exactly what stops people from tapping at random. Later burrows add portals that reroute a lane and a crawler that inches forward on its own, so a board you read correctly ten seconds ago is no longer the board in front of you.

A burrow takes well under a minute and ends in a score, which makes it easy to drop into a campaign: quick enough that nobody bounces, sharp enough that people replay to beat their own board.

The look

Eight snakes, one lit grid

Bright cartoon snakes — eight distinct species, each with its own banding and colour — laid over a dark earthy board with glowing exits. The style is friendly rather than creepy, deliberately, so it reads as a puzzle toy instead of a reptile game.

The board is data and the snakes are drawn shapes, so the pieces on it are the easiest thing in the whole catalogue to replace: swap the snake for any object that has a head, a body and a direction, and the puzzle is unchanged.

In play

Read the board, then commit

A full burrow — every snake pointed at its own exit
A full burrow — every snake pointed at its own exit
A clear lane slithers away and scores
A clear lane slithers away and scores
Mid-board: the knot loosens as lanes open
Mid-board: the knot loosens as lanes open
Burrow clear before the clock runs out
Burrow clear before the clock runs out
Rebuilt for you

What changes when it's yours

The snakes become your products, characters or icons and the exits become your categories, so clearing a board is a small tour of your range. The timer and the score screen carry the reward, and because a round is short, it fits a scan-to-play activation or an in-store screen as comfortably as a landing page.

More formats

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FAQ

Viper's Knot — your questions, answered

What do we get if you build Viper's Knot for our brand?
Your own game on this mechanic — not the demo with a logo dropped on it. The world, the art, the copy, the rules and the reward are made for your brand, and the demo you can play here is the proof that the mechanic itself already works.
Is this a white-label licence?
It's a licence on a mechanic we've already designed and shipped, rebuilt as a white-label game for your brand. You don't get the demo with your logo dropped on it. The world, art, copy, rules and reward are made for your campaign, and the finished game goes out under your name.
How long does a build on Viper's Knot take?
Advergames of this kind typically take 3–5 weeks, and starting from a mechanic we have already designed and shipped keeps a build toward the faster end of that range. We agree the timeline before we start and every milestone ends in a playable demo.
Where can it run?
In the browser, on phone and desktop, with nothing to install — embedded on your own site or landing page, or linked from ads, social and email. Tell us where the campaign runs and we build to those specs.
Can the snakes be our products or characters?
Yes. The board is data and the snakes are drawn shapes, so any object with a head, a body and a direction takes their place and the puzzle is unchanged. The exits become your categories, and because a round is short it fits a scan-to-play activation or an in-store screen as well as a landing page.
Can we play it before we decide?
Yes — the demo on this page is the real, finished mechanic, playable right now on desktop or phone. Play it, then tell us the campaign and we come back with what your version looks like.

Want this in your brand?

Tell us the campaign and we'll come back with what a rebuild looks like.

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