● PLAYABLE DEMO

Neon Wire

Draw the path, dodge the hazards, and watch the ink run out while you do it.

Arcade dodger Draw to move Plays in browser
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Neon Wire key art
How it plays

The line you draw is the line you ride

Hold anywhere and a wire draws itself under your finger. The wheel sticks to whatever you have painted, so you are not steering a character — you are building the track it runs on, live, a second ahead of itself.

Ink is the whole tension. It drains while you draw and refills when you stop, so a player has to decide constantly between painting a long safe arc and saving enough to escape the next hazard.

It reads as a skill game rather than a luck game, which makes it the right pick when you want a leaderboard people believe in.

The look

Glow on black

A dark field with a single luminous line and a small set of bright hazard and pickup shapes. The palette is the design — there is almost nothing else on screen — so a colour change reads as a complete restyle rather than a repaint.

The wire, the orb, the gems and the glow are each independently coloured, so brand colours land immediately without redrawing a single asset.

Rebuilt for you

What changes when it's yours

Your colours become the glow, your product or icon becomes the collectible, and the score screen becomes the reward claim. Because the mechanic is skill-based, it pairs naturally with a leaderboard, a prize tier or a repeat-play promotion.

More formats

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See all mechanics →

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